Call of Duty: Warzone patch fixes parachute randomly opening bug


The mid-season patch for Call of Duty: Warzone’s Season 5 is here.

Infinity Ward has rolled out a new update to refresh Season 5 in Call of Duty: Warzone and Modern Warfare. Apart from the new LMG, and the repurposed Trials as part of Games of Summer, there’s not a lot of new content in this one.

Warzone players have King Slayer to look forward, a TDM-style mode where the play area randomly moves around the map. The patch itself is 11.3GB (17.6GB for premium) on PC, 10.6GB on PS4 and 14.09GB on Xbox One. Most of the changes, however, are not very exciting, likely because some of the bigger fixes and balance tweaks have been going live in smaller patches since the start of the season.

The biggest thing in Warzone is a fix for the bug where jumping over certain objects would sometimes trigger part of the parachute animation. In Ground War, players will now be able to spawn on APCs even when they are in combat, provided the vehicle is not low on health.

Read on below for the full change log.

General fixes

  • Ground War: You can now spawn on APCs even while they’re in combat, just as long as the vehicle isn’t low on health.
  • You can now inspect your weapon during infil sequences!
  • Fix for a bug where players could see Tracker footprints on the ground after respawning, even when they don’t have the perk equipped.
  • Fix for an issue where the Riot Shield could appear sideways in the preview screen.
  • Also, fixed a bug where the Riot Shield could appear crooked in the squad walk.
  • Fixed a bug where using Flaming Throwing Knives would not reset Dead Silence.
  • Season 5 Week 1 challenge reads: “Call in the Personal UAV Killstreak 7 Times.” Should be written as Personal Radar.
  • The Week 1 challenge reads: “Play 3 matches with Wyatt and your Coalition Operator”. Using and instead of as.
  • Fix for an issue where the scoreboard could reflect inaccurate information when going from a multiplayer match to a Warzone match.
  • Fixed a bug where some users were unable to unblock players.
  • Fixed a bug where the ‘World Eater’ calling card appeared animated, although it should be a static image.
  • Fix for an issue where partially watching the killcam and then skipping it, can sometimes result in reduced respawn time.
  • Various fixes to help the Tomogunchi Turbo watch function as intended.
  • Fixed an issue where the Stopping Round Field Upgrade could become unlimited after using two of the same weapon.


  • Fix for an issue where the gas mask could become invulnerable.
  • Fixed a bug where the yellow highlighting of your name in the Squad widget was missing from BR Buy Back.
  • Fix for a bug where the parachute could open randomly when jumping over certain areas of the map.
  • In BR Quads, the player’s minimap icon had both the downed icon and arrow when the player started the Most Wanted contract. This has been fixed.
  • Fixed a bug where the loot dropped from a squadmate who died in the gulag would be available for other squad members to pick up if they enter the same gulag.
  • Fixed a bug where players will observe no ping audio from a spectator creating world pings.
  • Players may see no UI for Self Revive after buying it at a kiosk, then see the Self Revive ‘Use’ UI right before the player dies when downed but too late to be able to revive themselves.
  • Players may see no UI for Self Revive and when downed, they are able to use a Self Revive.
  • Players may be unable to buy a Self Revive at a kiosk stating “The player already has this item”, despite not having one in their inventory.


  • Adjusted weapon stats graphs to better match rate of fire and post-launch weapon balancing.
  • Fix for a bug where tracers could lose their impact VFX when the ammunition is changed from the default 5.56 NATO ammunition on the M4.
  • Sniper – Thermal Scope: lowered optic resolution and reduced thermal range.
  • Adding ‘HEI’ (High Explosive Incendiary) label to cosmetic dismembering ammo types.

Call of Duty League

  • Fixed a bug where barrels with integrated suppressors were still available.


  • Improved stability and performance.
  • Fixed an issue that caused screen resolution to be higher than native resolution at 100 render resolution when in fullscreen borderless mode.
  • Fixed an issue that could lock FOV to 60 after playing a game of Ground War.

Source link


Please enter your comment!
Please enter your name here